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TFT: Teamfight Tactics

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Updated : Mar 14, 2025
Version : 15.6.6649480
Developer : Riot Games, Inc
Updated : Mar 19, 2025
Version : 15.6.6649480
Developer : Riot Games, Inc

Editor‘s Review

Since the auto-battler genre exploded with Dota Auto Chess in 2019, countless contenders have vied for supremacy. Yet Teamfight Tactics has not just survived—it’s thrived, thanks to Riot’s aggressive innovation and polished execution. But how does it stack up against rivals like Hearthstone’s Battlegrounds or Valve’s Dota Underlords?  

 

Core Mechanics

Unlike Underlords’ strict adherence to Dota’s lore, TFT borrows League of Legends’ champions but isn’t shackled to their MOBA roles. This freedom allows Riot to reinvent units each set—a stark contrast to Battlegrounds’ static minion types. TFT’s carousel rounds, where players draft items and units, add a tactile layer absent in competitors.  

 

Economy Systems

TFT’s interest mechanic (earning gold from unspent currency) mirrors Underlords, but its "Augments" system—choosing power-ups at intervals—borrows from roguelikes, offering a personalized edge. Battlegrounds’ “Buddy System” similarly tailors builds, but TFT’s three augment choices per stage provide deeper customization.  


Pacing and Depth

Matches in TFT (30-40 minutes) run longer than Battlegrounds’ brisk 20-minute sessions, allowing for dramatic comebacks but testing patience. Underlords’ slower meta shifts contrast with TFT’s bi-weekly patches, which keep the game frenetic but can alienate returning players.  

 

Monetization

TFT avoids pay-to-win pitfalls, monetizing through cosmetics (Little Legends, boards) rather than gameplay advantages. This ethical approach outshines mobile autobattlers bloated with ads and loot boxes.  

 

Community & Esports

Riot’s investment in TFT esports (e.g., the Gizmos & Gadgets Championship) fosters a competitive scene absent in Underlords, while Battlegrounds’ lack of ranked play until 2023 left it lagging.  

 

Yet TFT isn’t without flaws. Its mobile interface feels clunkier than Hearthstone’s, and unit models can clutter the screen during combat. Meanwhile, Underlords’ cooperative mode remains unmatched for team play.  

 

Verdict

TFT isn’t the first autobattler, but it’s arguably the most innovative. By blending League’s charm with bold mechanics like augments and carousels, Riot has crafted a genre leader that respects its roots while forging new frontiers.  

 

By Jerry | Copyright © Game-Nook - All Rights Reserved

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